Invalid trade requests (z.B. give to a city that is no longer yours or resources you no longer own) are rejected at the beginning of the civ turnAdded popups added after the construction of the miracle is completeAs UI ImprovementBy Duan Tao:Technology increase costs with more cities, According to original CivAuto build Aqueducts and Medical Labs.Can no longer choose the technology already studied as a free technology – lishaoxia1985 research agreements have increased a cost of gold that reached on the basis of the highest era among participants. The cost at the standard speed is: Middle Ages – 250 Renaissance – 250 Industrial – 300 Modern – 350 Atomic – 400 Information – 400 Resolved #447 – Cities have only roads and railways, if the appropriate technology has been studied Savings and improved loading games – should help avoid some exceptions OutOfMemory, if the games will really huge “current edition” Hex down right of the map editor`s screenAdnant to “deselect” button to unit – city display units IAI much more careful in attacking cities – only in the area of the city bomb, if there is a good chance of capturing the city As in previous games, there are several ways to achieve victory. The player can focus on scientific research and become the first to assemble and launch a spaceship and win the space race. The player can focus on a diplomatic victory that requires the support of other civilizations and city-states to the United Nations. In the new cultural system of civilization V, composed of “trees” of social policy, the cultural victory over the Brave New World Expansion Pack included the filling of five of the ten “trees” and the completion of the Utopia project (reminiscent of the secret project to Ascent Transcendence in Sid Meiers Alpha Centauri).  Scenarios can deal with technological trees that cannot be constantly explored – allowing very small trees of modified technology Modern technology can no longer destroy capital instead of destroying capital – By HadeanLakeFinen Added Translations! Sveckarel translation and beginning of the Korean translation of allrbsacp000)Progress bar should no longer appear, after having technology in the middle of research for freeUI changes to better adapt low resolutions – from lishaoxia1985Renamed “Immortal” Unit “Immortal” and “Range” Promotion to “Extended Range” due to translation conflicts with the property “Range” and “Immortal” difficulty Resolved #2071 – The AI will wait 20 rounds between the proposal if according to culture, the classification is rejected according to the number of policies adoptedPlayer can not nuke a civilization it has a peace treaty with – #2074 solved by EdinCitaku – Fixed Dominance VictoryDetdeted #2040 – Moves the rollback counter on the upper bar to the second level to balance the two levelsWater units can no longer see over the hills Etc. By Jack Rainy:- The Keshiks are distant units- Different colors for updates to the translation of Korea In Civilization V, the player leads a civilization from prehistoric times to the future on a procedural map and tries to achieve a series of different conditions of victory through research, exploration, diplomacy, expansion, economic development, government and military conquest. The game is based on a brand new game engine with hexagonal tiles instead of the square tiles of previous games in the series.  Many elements of Civilization IV and its extension packages have been removed or modified, such as religion and espionage (although these have been reintroduced in their later extensions).
The combat system has been overhauled by removing the stacking of military units and allowing cities to defend themselves by shooting directly at nearby adversaries.  In addition, the maps contain computerized city-states and non-player characters available for trade, diplomacy and conquest.